Today I'm happy to announce the development of KSEZ - Sedona Version 2.0! This will be a free update for current users, though the word "update" doesn't really do it justice, because this update is HUGE!
First off, we have all new buildings and ground textures, both of which are wildly more detailed than before. In fact, the FBO, Mesa Grill, and Sedona Air Tours buildings all have fully detailed interiors. The prior versions had interiors, but, wellll, let's just let the screenshots speak for themselves ;).
The ground has gotten completely reworked as well. Notably, since 2017, there has been a new patch of green no taxi zone added (I know, KSEZ seems a little small for that right?), the helipad by Sedona Air Tours has been removed, and the entire central-northern ramp has been repaved. Of course, the rest of the pavement has weathered as well, and all these changes are reflected in the update.
I've also learned some new techniques that allow me to add excellent up close detail without having overly visible tiling. All that pavement you see above, it's using the same detail textures you see below!
But what about the surroundings? Sedona after all is known for it's stunning red rocks. Not to worry, those are getting a huge upgrade as well! While I can't promise the whole valley will get included (like in my MSFS version) or will be perfectly integrated (we still need a proper mesh editor in XP), I am fairly confident I will be able to get a descent implementation for most if not all of the valley. I currently have 4 models implemented. So how do they compare to the previous ones? Once again, I'll let the screenshots speak for themselves 😉. Old Version: