I'm thrilled to announce that KDEN - Denver International Airport for MSFS is now available for purchase through Orbx! This is the product of over 2 years of work to create my most extensive, and detailed scenery yet. From comprehensive 3d interiors to custom animated runway guard lights, Denver International Airport includes everything you'd expect visually, and everything you need functionally! And for those of you using GSX Pro, we've got you covered with a profile providing sensible vehicle locations, and routes that allow you to watch your passenger walk through the terminal to the gate (currently a separate install but we're working on integrating it into the package)!
We're also working on getting this available on the MSFS marketplace and anticipate it will be available soon!
So what's next for us? Well, I have a few extra things I want to implement for the next update of Denver, and I after that I have a few potential new airports in mind for X-Plane and MSFS. What do you want to see? I'd love to hear your feedback, so shoot us an email or hop in our Discord and let us know! And of course, if you run into any issues, or have feedback about Denver, we'd love to hear it so we can improve!
Spanning over 52 square miles, KDEN - Denver International Airport is enormous by any metric. It holds the title of largest airport in the United States by land area, and 2nd largest in the world. Further, its workforce of over 35,000 service over 77 million passengers annually, making Denver the 3rd busiest airport in the United States, and 6th busiest in the world in 2023.
Visitors to Denver International Airport are treated to breathtaking views of the Rocky Mountains, and a unique atmosphere promoted by Denver International Airport’s award-winning architecture. The most iconic of these being the peaked roof of the Jeppesen terminal, reflective of the snowcapped Rocky Mountains, and the historical Colorado landscape that was once dotted with Native American teepees. Given its size, scenic views, and diverse domestic and international routes, Denver International Airport is an excellent destination, or starting point, for any flight simmer!
This scenery is the product of over 2 years of development, with the goal of creating our best rendition of Denver International Airport yet! Some of the features you can look forward to are:
Highly detailed models and high-resolution textures
Custom models for all airport buildings.
Custom models for all static ground equipment.
All terminal concourses have full 3d interiors in passenger-accessible areas, with numerous POIs (such as aircraft displays hanging from the ceiling).
Lite interiors for Jeppesen terminal, GA buildings, and control towers.
Photo realistic 3d people through all concourses
Custom jetways with accurate airline logos where appropriate
High-quality ground textures:
Tons of variation in pavement to match the real surfaces.
Custom grunge textures for wear (oil spills, erosion, dirt build up, skids, etc.).
Accurate lines for airport vehicle roads, taxi/hold/edge lines, safety zones, etc.
0.5-foot resolution orthoimagery for excellent clarity beyond taxiways.
Hand traced asphalt zones on roads and parking lots so they have the correct material and are sharper.
Orthoimagery naturally blended for seamless blending with surroundings.
Fully functional airport
Accurate taxi and runway distance remaining signs
Custom animated runway guard and wig-wag lights
Realistic spacing on taxiway edge and center line lights, including higher density on curves.
Accurate airport data
Accurate service road data so AI vehicles choose better driving routes.
Support for 3rd party addons
Accurate airline codes, so traffic addons should generally make better choices about what airline parks at what gate.
Accurate, up to date layout
Includes recent expansions for concourses A, B, and C
Includes new taxiway EE, north of runway 17R
Includes new Southwest Hangar
Accurate as of early 2024
Optimized for performance.
Strong performance on a wide range of systems
All models feature LODs to reduce detail at a distance.
Large models are split into small individual sections to allow for more aggressive savings on things you can’t see, while preserving visual quality for things you can see.
Many models feature ultra-low poly imposters for LOD’s, which are incredibly low poly models with baked textures, that look nearly identical beyond very close range, allowing for significant performance gains, with minimal visual
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