Static Vehicles - Coming Soon to a Flight Sim Parking Lot Near You!
- X-Codr Designs
- Oct 6
- 2 min read

Some of you who watch my Discord Previews channel may recall a brief post in August regarding "new static vehicles" under development, followed by a single render. Well today, I'm happy to share some photos of the culmination of several weeks of work, a new set of custom vehicles models!
These vehicles mark a huge increase in quality for one of the most used objects in any of my sceneries! They feature vastly improved geometry, far superior texturing work, and details such as lite interiors, and head/tail/fog lights that are actually behind glass, rather than just painted on.
Now, if you're like me, the first thing you think of when you see these models is "just how many frames per second is this going to cost me!?". That's a very good question - while some tuning will still take place, early tests have indicated performance is close to the old models! So, it's reasonably safe to say there's no need to worry about a big performance hit!
Currently I am planning on shipping these vehicles for X-Plane in the next update for KDEN, which will feature the new Concourse A eastern expansions. Additionally, these vehicles will also be included in the upcoming AEP update! Stay tuned for more news on both of those!
For MSFS, due to the nature of their scenery system, rollout will be a bit slower, but you can expect to see these new vehicles whenever any of my sceneries receives an update!
Lastly, I want to leave off with a few photos showing the difference between the old cars (left), and the new cars (right).
Thank you for reading, and I can't wait for you all to be able to enjoy these new assets!


















